AI Insights · Timothy · July 2023
Top 5 Casual Games on Android in Sweden - Q2 2023
Discover the performance trends of the top 5 casual games on Android in Sweden during Q2 2023, including weekly downloads, revenue, and active users.
In the second quarter of 2023, the top casual games on the Android platform in Sweden showcased interesting performance trends. Here’s a detailed look at the weekly downloads, revenue, and active user metrics for these games, based on data from Sensor Tower.
Candy Crush Saga from King saw a steady weekly revenue, peaking at nearly $93.6K in the first week of April. Weekly downloads showed a downward trend, starting at 2.9K in late March and declining to around 1.6K by the end of June. The number of weekly active users also declined from 54.5K at the beginning of the quarter to approximately 40.3K by the end of June.
Coin Master by Moon Active maintained a consistent weekly revenue, hovering around $52K to $57K throughout the quarter. Weekly downloads decreased from 1.4K in late March to approximately 812 by the end of June. The game’s weekly active users fluctuated, peaking at 52.5K in early May and ending the quarter at around 44.7K.
Pokémon GO from Niantic, Inc. experienced varying weekly revenue, peaking at about $38.9K in early June. Weekly downloads remained relatively stable, ranging from 1.4K to 2K. The game’s weekly active users saw a rise, starting at 109.8K in late March and reaching a high of 138.6K in early June before settling at 116.8K by the end of the quarter.
Gardenscapes by Playrix had fluctuating weekly revenue, reaching a high of around $33.8K in mid-April. Weekly downloads dropped significantly from 2.2K in late March to around 929 by the end of June. The game's weekly active users also saw a slight decline from 18.6K at the start of the quarter to approximately 16.7K by the end of June.
Royal Match by Dream Games, Ltd. showed a steady weekly revenue trend, peaking at nearly $28.5K in mid-June. Weekly downloads varied, with a high of 5.2K in early April and ending at approximately 3.1K by late June. The game’s weekly active users increased from 18K at the start of the quarter to about 22.9K by the end of June.
For more detailed insights and data on app performance, visit Sensor Tower.